A few weeks back The Basement released Smogout for Knozone.com.
It is hard to make an educational environmental game sexy... With the help of Squize we took a crack at it last year for Zoneout with mixed results.
The results of our second attempt is not much different thus far. The kids on Kongregate ripped us a new one w/ insightful comments including my favorite: "fking retarted". Newsground reviews seemed high but ratings were mediocre. Similar to Zoneout, it seems we get a few quick bursts of hits from the main portals and then longer lasting tail of hits from sites I have never heard of spread across the globe (Thank you Flash Game Distribution!).
The client asked for a game that was casual, simple, included bad air particles and 8 clean air tips. We took some inspiration from Filler with the idea of instead of avoiding the particles we want to capture them and remove them from the screen.
Our scope only allowed for 6 levels, yet we wanted replay value to be high. Therefore, we made a few of the levels very difficult. This topic seemed to be the most polarizing during testing. Either people loved it, were addicted to it OR they hated it and didn't want to play again because level ? pissed them off. We debated picking a middle ground, but I was afraid it would make those addicted to it, feel less challenged and inclined to replay AND it would be too easy so those who were challenged before could breeze through it and not have a reason to come back.
After some serious debate (mostly internal), we tweaked the levels somewhat, but not drastically. We knew we had found a niche of people who truly enjoyed the game and we did not want to ruin it for the sake of trying to please everyone. Right or wrong, that is the path we chose.
As with the previous game, I think one of the strongest areas the Basement has to offer is its design team. Great work by Brian, Amy, and Dan. Even though Dan would not put in the forest fire I requested that would wipe out the entire city... I still love the illustrations he did for the main menu.
The game came a long way from beta to completion... we had a great amount of excellent feedback from a variety of sources: Michael James Williams, Ryan Creighton, Richard Davey, Joseph Cross, and Eric Grossnickle... to name a few. We didn't listen to all of it... maybe I should have ;)... but regardless I greatly appreciate your help. I also appreciated "Deebs" spending countless hours ensuring his name was on top of the leaderboards in both the beta and the final. However, it seems someone found a glitch in the game because there is now a ridiculous score on there... trying to figure out how that was possible.
Anyways, the game is out there. It is in the wild. Check it out here.
Monday, March 1, 2010
Smogout - Flash Game Post Mortem
Thursday, February 4, 2010
A Brief Introduction to HTML5, And What It Means for the Flash Developer
We have a great lineup for Flash Indianapolis's February meeting. Tony Dewan will be speaking about HTML5 and what it means for the Flash Developer. You can learn more about Tony by visiting his homepage: http://tonydewan.com/
And be sure to follow him on Twitter: @tonydewan
Topics Covered:
- What is HTML5?
- What's it mean? What's included? Who? When? Why?
- HTML5 compared to Flash
- Flash solution/tech compared to HTML5/Open Web solution/tech
- Usage
- What can I do and how?
- Demos!
Schedule:
6:00pm: Doors open. Everyone can meet and greet.
6:30pm: Presentation Begins.
7:30pm: Open Floor Discussion
8:00pm: McNivens?
Directions:
We will be in the conference room of Noodles & Co.
903 Indiana Ave
Indianapolis, IN
RVSP Here. <- Please RSVP as RefreshIndy may get involved as well and we need to make sure we have enough room.
Tuesday, February 2, 2010
Quit Shouting & Listen (not to me)
I am tired of all the technical preaching and predictions going on right now. Especially tired of the finger pointing and name calling that a few have resorted to. You can keep the funny images coming... those are worth a chuckle. But for the rest, put down the pitch fork, step off the soap box, and listen. And when I say listen... I'm not saying listen to me.
Listen to your clients. Listen to your clients' consumers. What do they want?
Do the consumers want to sit back and watch/read or do they want to jump in and interact? Do they want to be able to access sites from any device or are they happy accessing some from home and others on the go? Do they expect them to run the same on all devices or are they understanding if performance or features are cut? Are they willing to seek out and download a version of the site to get it to work? Are they willing to pay for a version of the site to get it to work?
Are your clients willing to pay extra to have multiple versions of their site? If not, will they be sacrificing experience or market penetration? Ex: Should the client resort to text so it can reach everyone or should they keep their immersive experience and ignore a percentage of the market?
The consumers have the power. It does not matter how Flash Devs feel about Apple's dictatorship. It does not matter how Apple-fans feel about plug-in performance. Even though these two groups are very vocal, especially of late, the only thing that really matters is what is important to the consumers.
Friday, January 29, 2010
Reminder - Flash Hackerspace Tomorrow! (Indy)
Flash Indianapolis's January meeting is tomorrow from 1-5pm. The best way to describe it is that it is a 'Hackerspace'.
There will be computers available, but feel free to take a laptop.
Location:
ITT Technical Institute has graciously offered Theory room 13 and Lab 12 for us to meet in. Their building is located here:
9511 Angola Court
Indianapolis, IN 46268-3160
There will be signs posted to the Theory room.
See everyone tomorrow!
Monday, January 11, 2010
Catching Up, Yet Looking Forward
As the title suggests, I am still catching up from the holidays.
1. I have a backlog of Freelance portfolios to sift through. I completely plan on e-mailing everyone back, if you haven't heard from me then I just have not gotten to you on the list. Again though, there is no specific project in mind yet, this is just preparing for a potential upcoming rush.
2. I need to respond to the feedback I got from the beta testers on SmogOut. Great feedback... hoping to implement as much as I can before it goes final this week.
As for the future...
1. I am sure I will be posting and tweeting about SmogOut soon. From the test its either love or hate right now, I think mainly due to difficulty and learning curve. I am wondering if I can ease it without making the game less addicting to those who love the challenge... we shall see.
2. I just taught my first class at Butler tonight for Online Portfolio. I think we have a great group. Well rounded: Electronic Journalism, Broadcast News, Audio Production, Elementary Ed/French, Biology, Web Design, TV Production, and my personal college choice: Undecided. It should make for some interesting discussions and diverse portfolios.
For a first post of 2010... that is admittedly weak. Hope to follow it up with a strong series from the SmogOut game. Thanks for the read.
Wednesday, December 23, 2009
Augmented Reality Christmas Card [Flash, Papervision, FlarToolkit]
Happy Holidays from The Basement!
Todd, Amy, Dan, and Joseph have been very busy these past few days getting their heads wrapped around placing Papervision into FlarToolkit and coming up with a Basement Christmas Card: Check it out.
Dan took the lead on sound. Joseph did the 3D modeling and Animation. Amy designed the 2D aspects of the site. Todd brought it all together in Flash.
Special thanks goes to the Papervision team as well as Saqoosha and the Spark Project for their open source contributions.
Monday, December 21, 2009
Flash Freelancers Needed
2010 is looking as though it will be a busy year for The Basement. We are looking to add Flash designers/developers to our current entourage of freelancers. If you are interested in working with us, please submit the following information to mark[AT]thebasement[DOT]tv
1. Name
2. Location. Anywhere is acceptable; however, bonus points will be given to those in Indianapolis and are willing to work in house.
3. Portfolio
4. What types of projects are you most qualified for? Banners, Microsites, Websites, Games, RIA, etc.
5. What types of projects are you most interested in working on? (See list from #4)
That is all we need at this time. Once projects start coming down the pipes we can get into the nitty gritty details.
Feel free to send any questions or hit me up on twitter.

