ickydime

Thursday, November 7, 2019

First MindTrust Game [Survey]

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We are working on our first internal title and since we have a short budget we want to prioritize features. In order to help us focus we...
9 comments:
Saturday, June 1, 2019

New Company, New Role, Now Hiring

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I am excited to announce I am taking on a new role as the Director of Games/XR for MindTrust Labs ( https://www.mindtrustlabs.com/ ) . One...
7 comments:
Monday, March 25, 2019

Custom Local Packages - Unity Package Manager

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At Taqtile we are big proponents of re-using our code base across multiple projects.  In the past I wrote about how to share code between...
4 comments:
Thursday, January 24, 2019

Backporting Unity 2018.2 to Unity 2018.1

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First off, I don't recommend back porting Unity projects as it usually never ends well.  Your best bet is to revert your repository to a...
9 comments:
Wednesday, November 21, 2018

Unity3D Interview Preparation

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Over the past 13 years I’ve seen my fair share of the interview process from both sides of the table. The following tips can be applied for...
2 comments:
Friday, May 12, 2017

Keyboard based Debugger for Unity3D Projects

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There is nothing complex here but I've found the following code extremely useful to quickly test functionality without having to mock up...
3 comments:
Thursday, May 26, 2016

Sharing code between Unity3D Projects

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Here at Taqtile we are working on multiple Hololens projects at once and would like to create a core library for overlapping features such ...
3 comments:
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Ickydime
Denver, CO, United States

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AR/VR Team Lead at Taqtile
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