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Looks like you are right. You can have multi...@josh<br />Looks like you are right. You can have multiple loaders going at once. Very cool. Stumbled across this guy: http://code.google.com/p/bulk-loader/ Altho, not sure any project I have now would need it since its 20 some k to load.<br /><br />@iain<br />good point... admittedly I sometimes get caught up in optimization practices even when they aren't needed. guess they got ingrained in me from my previous boss and previous life... doing simulation visualizations, everything was about optimization and how much we could squeeze out of the code.Ickydimehttps://www.blogger.com/profile/09441385865959854926noreply@blogger.comtag:blogger.com,1999:blog-4986374366022158451.post-37483842426846055302009-07-01T03:04:23.861-07:002009-07-01T03:04:23.861-07:00@Ickydime - Object creation is costly in the conte...@Ickydime - Object creation is costly in the context of 1000 particles exploding, but really I don't see how a couple of loaders is going to make any difference. My philosophy is to leave optimisation until I know it's actually needed.Iainnoreply@blogger.comtag:blogger.com,1999:blog-4986374366022158451.post-77380840097506280732009-06-30T14:54:41.628-07:002009-06-30T14:54:41.628-07:00@Josh
I'll have to go back and test some loade...@Josh<br />I'll have to go back and test some loaders out. Maybe it was my network, but for some reason in a previous project I tried to start a bunch of loaders at once so I could capture the bytesTotal of multiple files and they would get queued and only trickle in one at a time.<br /><br />Have you been able to get onProgress events from 2 different loaders before one completes?Ickydimehttps://www.blogger.com/profile/09441385865959854926noreply@blogger.comtag:blogger.com,1999:blog-4986374366022158451.post-21564542076590367602009-06-30T14:44:53.449-07:002009-06-30T14:44:53.449-07:00"Flash is single threaded so it would never n..."Flash is single threaded so it would never need more than one loader at a time"<br /><br />ActionScript is single-threaded, but Flash Player has multiple threads. Multiple Loaders can load their content simultaneously. That means you can get your content faster, assuming the network stack used by Flash Player allows you to open the number of connections you need. If not, your requests will just get queued.Josh Tynjalahttps://www.blogger.com/profile/01956753190419571036noreply@blogger.comtag:blogger.com,1999:blog-4986374366022158451.post-61663125532104538882009-06-30T07:08:36.911-07:002009-06-30T07:08:36.911-07:00@Andre
That is definitely the cleanest solution I&...@Andre<br />That is definitely the cleanest solution I've seen yet. I didn't realize that unload did not kill the child... I had assumed we had to add the child to the display list before unload and not just save a reference of it.<br /><br />But after checking API it is clear:<br /><br />--------------<br />unload(): Removes a child of this Loader object that was loaded by using the load() method. The property of the associated LoaderInfo object is reset to null. The child is not necessarily destroyed because other objects might have references to it; however, it is no longer a child of the Loader object. <br />--------------<br /><br />Thanks for the solution!Ickydimehttps://www.blogger.com/profile/09441385865959854926noreply@blogger.comtag:blogger.com,1999:blog-4986374366022158451.post-20222640899947030632009-06-30T07:01:58.799-07:002009-06-30T07:01:58.799-07:00Check my post about this issue.
http://blog.andrea...Check my post about this issue.<br />http://blog.andreanaya.com/lang/en/2009/03/loader-issue/<br /><br />here is the solution<br /><br />function onLoadComplete(e:Event):void{<br /> var image:Bitmap = e.currentTarget.content;<br /> loader.unload();<br /> addChild(image);<br />}Andre Anayahttp://www.andreanaya.comnoreply@blogger.comtag:blogger.com,1999:blog-4986374366022158451.post-35487721538298767092009-06-30T05:27:18.968-07:002009-06-30T05:27:18.968-07:00@Iain
My thought process is that Object creation i...@Iain<br />My thought process is that Object creation is costly (performance and memory) and that Flash is single threaded so it would never need more than one loader at a time. <br /><br />I am surprised you say you don't resuse any objects... Pooling and reusing objects is much more efficient than creating new ones.Ickydimehttps://www.blogger.com/profile/09441385865959854926noreply@blogger.comtag:blogger.com,1999:blog-4986374366022158451.post-13768366131724099512009-06-30T03:36:59.996-07:002009-06-30T03:36:59.996-07:00Why re-use the loader at all when you can make a n...Why re-use the loader at all when you can make a new one? I try not to reuse any objects as it can make a project more "stateful" and so less stable.Iainhttp://blog.iainlobb.comnoreply@blogger.com